5.5+ years of commercial Unity experience (using Unity since 2017) · 5 years in VR · shipped on Steam, PlayStation 4, Epic Games Store, GOG, Meta Quest
VR developer who ships. I released and ported VR titles across Steam, PS4, GOG and Meta Quest, and led the 2026 update of We Are The Dwarves as credited Lead Gameplay Programmer. I built medical VR used in real rehabilitation clinics, and I go deep on performance — took a Quest port from 10 to 60 FPS. Comfortable owning a title end-to-end: gameplay, optimization, store submission, live updates.
Shipped titles
We Are The DwarvesSteam · Epic · 1200+ reviews Lead Gameplay Programmer — 2026 update
We Are The Dwarves: led the 2026 update — engine upgrade, gameplay fixes; credited in-game as Lead Gameplay Programmer. Epic Games Store port with full achievements.
TimeLock VR 2: shipped on Steam, ported to Meta Quest, GOG (OpenXR), PS4 (Sony devkit); Quest performance 10 → 60 FPS.
Race Craft → “Micro Racer VR: Toy World”: solo full-cycle VR combat racer — Mirror multiplayer (6 players + AI bots), 90 FPS, VR / PC / Android / WebGL.
TimeLock VR 3: sci-fi VR quest in development (HDRP, Unity 6); hired and managed scriptwriters and game designers.
VR rehabilitation for amputees (phantom-pain therapy) used in clinics — vrnow.health. Doctor’s panel + patient VR app, Valve Index / HTC Vive with body trackers.
Mecha: MechaLearn + MechaPulse — VR robotics ecosystem: learn electronics in VR, then battle with the mechs you built (Mirror multiplayer, Unity ↔ Arduino/ESP32 via Serial API). Exhibited at Games Gathering, Kyiv.
Site Agent — multi-tenant AI support platform (ASP.NET Core 8, SignalR, RAG, PostgreSQL/Redis) — live on a real client.
Promes, PartySound, Party Tickets, AI News Analyzer — live web products; see the full portfolio.
Skills
VR / XR
OpenXR, XR Interaction Toolkit, Meta Quest SDK, SteamVR, Valve Index & Vive trackers, PS4 devkit