About

InPower: who does the work

You discuss the task with the person who leads the project and writes much of its code. When the work needs other skills — 3D artists, scriptwriters, game designers, testers — we bring in the right specialists and run the team, and you keep one point of contact for the whole result.

What InPower does

Who answers for the work

InPower is led by Vadym Khavronenko, an engineer: Unity since 2017, plus servers, browser 3D and AI assistants. He writes much of the code himself and puts together the team a project needs — on several projects he hired and managed 3D modellers, scriptwriters and game designers.

Where the experience comes from

  • Publisher games Whale Rock Games · 2022 — present

    TimeLock VR 2: Steam release, GOG port via OpenXR, start of the PS4 port and the move to URP. 2026 updates of We Are The Dwarves and Deployment; their release is up to the publisher. Updates and fixes for TimeLock VR 1. Micro Racer VR: Toy World (in development). TimeLock VR 3 (paused): we hired and led the scriptwriters and game designers.

  • Document and data automation (in-house, C#/.NET) Private company (NDA) · Sep 2024 — Sep 2025

    A daily import of Excel forms with normalisation, deduplication and validation, parsing of multilingual free-form text, and monthly reports from Excel and Word templates.

  • VR rehabilitation system Advin (VR NOW) · 2021 — 2023

    A VR system for patients after amputation, aimed at phantom-pain therapy: an admin panel for doctors, therapeutic VR exercises and controls for Valve Index and HTC Vive, designed together with rehabilitation specialists. The product belongs to Advin.

  • Teaching Unity and robotics IT Step and Robohaus, Kyiv · 2020 — 2021

    Unity and Arduino robotics classes for children. This teaching later grew into our own MechaLearn prototype.

Skills and technologies

Games and VR
Unity (since 2017), HDRP/URP, XR Interaction Toolkit, OpenXR, Oculus SDK, SteamVR, Valve Index, HTC Vive, PS4 devkit, Mirror/Photon networking, Amplify Shader, DOTS
Backend
ASP.NET Core 8, .NET 8, EF Core, SignalR, LINQ, Clean Architecture, multi-tenant systems, REST API, Hangfire, Node.js, Fastify
AI / ML
OpenAI API (GPT-4), RAG (vector + keyword search), embeddings, prompt engineering, confidence scoring, guardrails
Data / ETL
SQL Server, PostgreSQL, ClosedXML, NPOI, Excel/Word automation, Regex, ETL pipelines, data validation
Frontend
React, TypeScript, Vite, JavaScript, Shadow DOM, CSS3, responsive design, PWA, WebGL basics
Hardware / IoT
Arduino, ESP32, Raspberry Pi, sensor integration, Serial API, PWM/ADC/I2C/UART
Security
JWT authentication, WebCrypto, AES-256-GCM, Linux server hardening with nginx and fail2ban
DevOps
Docker, GitHub Actions, Azure, Linux/VPS, nginx, systemd, CI/CD, Serilog, Grafana, Prometheus

Short answers

Do I need a ready specification?

No. A ready specification or a choice of technology is not required: describe what should work, for whom and what exists today. Budget and timeline are optional.

What does it cost?

We confirm the cost after looking at the task; format and timing are agreed before work starts. Platforms, integrations, materials, the desired timeline and budget help with the estimate.

Who does the work?

The person you talk to leads the project and writes much of the code. When a project needs other skills, we hire specialists — 3D modellers, scriptwriters, game designers — and manage their work; we have done this on several projects. On publisher titles part of the art and design came from the publisher, and each case says who did what.

Can we work under an NDA?

Yes, by separate agreement; nothing is covered by an NDA before one is agreed. Do not send passwords, keys, bank details or identity documents through the form or the chat — we agree on a safe way to share them.

Where are you, and which languages?

Da Nang, Vietnam (UTC+7), working remotely. English, Russian, Ukrainian.

What do the project labels mean?

Each case says whether it is our own product, client work, participation in someone else's product, a prototype or a demo, and what exactly we did. Whale Rock Games titles belong to the publisher.

Contact

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